#Burnout
2018
Type of project/game: Burnout simulation (installation and game) Project duration: 8 weeks Target Audience: Teenagers in secondary school Creator(s): Pieter Dieleman - Interaction design Ellen Reesen - interaction design Timen Dillema - programming, 3D art Nuriya Bouwman - project lead, planning, design My role: Concept design, planning, content research, progress reports |
About this project
During this 8 week project we worked with a team of 4 people to create an installation/game around the theme #Burnout. This project was not very art heavy for me as the project was more focused on the story and UX design.
This is one of the few projects where I was project leader and this was a challenging, but interesting experience.
The goal of this project was to raise a discussion around #Burnout. To reach this goal we came with the Burnie simulator. The player had to sit on their knees in a tent and play a game while there were bright lights shining on the tent which made it hot inside, disorientating music in the background, fast, stressful music through a headphone and distracting visuals. The game was quite simple. The player had to move a square through a maze, but with every level the controls got harder. The keys to move the block through the maze (wasd) would switch around and that switching got faster and faster with every level. This all was to make it an unpleasant experience and simulate burnout.
After the installation we would ask the players to talk about their experiences with one another to raise a discussion.
During this 8 week project we worked with a team of 4 people to create an installation/game around the theme #Burnout. This project was not very art heavy for me as the project was more focused on the story and UX design.
This is one of the few projects where I was project leader and this was a challenging, but interesting experience.
The goal of this project was to raise a discussion around #Burnout. To reach this goal we came with the Burnie simulator. The player had to sit on their knees in a tent and play a game while there were bright lights shining on the tent which made it hot inside, disorientating music in the background, fast, stressful music through a headphone and distracting visuals. The game was quite simple. The player had to move a square through a maze, but with every level the controls got harder. The keys to move the block through the maze (wasd) would switch around and that switching got faster and faster with every level. This all was to make it an unpleasant experience and simulate burnout.
After the installation we would ask the players to talk about their experiences with one another to raise a discussion.