Fenrin Stonehorn - 3D Character
Sketchfab link: https://skfb.ly/6NHQE
About this project
For this project I went through the whole process from designing a character on paper, to drawing the character's appearance in 2D to creating the character in 3D and making it game ready.
"Don’t be a follower, be a trendsetter"
This is Fenrin Stonehorn, a minotaur living in a society with a variation of mythological creatures. There is a constant war going on between these creatures and humankind. Fenrins people expect that he is going to join the army and fight in the war, but Fenrin finds out that war is not for him. He gets a fascination for fashion and especially human fashion. That's why he decided to start living in the city of the humans. He doesn't understand why the war has to be a thing and would rather see everybody getting along. He tries to explain to humankind that you shouldn't just follow other blindly, but that you should find your own truth.
For this project I went through the whole process from designing a character on paper, to drawing the character's appearance in 2D to creating the character in 3D and making it game ready.
"Don’t be a follower, be a trendsetter"
This is Fenrin Stonehorn, a minotaur living in a society with a variation of mythological creatures. There is a constant war going on between these creatures and humankind. Fenrins people expect that he is going to join the army and fight in the war, but Fenrin finds out that war is not for him. He gets a fascination for fashion and especially human fashion. That's why he decided to start living in the city of the humans. He doesn't understand why the war has to be a thing and would rather see everybody getting along. He tries to explain to humankind that you shouldn't just follow other blindly, but that you should find your own truth.
Sketchfab Screenshots
Character Design Template:
Click here (text in Dutch)
Click here (text in Dutch)
2D Design process
3D sculpting process in Zbrush (high-poly)
Retopology process in Maya (low-poly)
Polypainting and texturing