Project - Get Out Alive
2019
Type of project/game: Entertainment horror game Target Audience: horror gamers Creator(s): Myrna Min - Game design Joshua Wiranta - Programming Lan Gnezda - 2D/3D character art Kyra van den Dries - 2D/3D creature art Nuriya Bouwman - 2D/3D environment art Erik van der Vliet - Audio design Lorenzo van der Hoeven - Audio design My role: Game concepting, environment concept art, 3D environment assets/props, illustrations |
About this project
During this 8 week project I worked with a team of 5 (plus 2 audio designers) to build an entertainment horror game. I worked on concept art and 3D models. In this project I've worked with Unity, Photoshop, Maya and Substance painter.
Premise
Get Out Alive is a short horror game. You play as a clone, a test of some scientists and you are trapped in a maze. The maze changes every night and there is also a monster hunting you down. Find the safe spots to escape the monster at night and survive until you have found the exit.
Link to playable build:
https://myrnamin.itch.io/get-out-alive
everything below is made by me except if stated otherwise.
During this 8 week project I worked with a team of 5 (plus 2 audio designers) to build an entertainment horror game. I worked on concept art and 3D models. In this project I've worked with Unity, Photoshop, Maya and Substance painter.
Premise
Get Out Alive is a short horror game. You play as a clone, a test of some scientists and you are trapped in a maze. The maze changes every night and there is also a monster hunting you down. Find the safe spots to escape the monster at night and survive until you have found the exit.
Link to playable build:
https://myrnamin.itch.io/get-out-alive
everything below is made by me except if stated otherwise.
Concept Art
For this project I made some concept art for the look and atmosphere of the game. I made some sketches in Procreate, but did most of the concepting with a 3D base and photobashing.
For this project I made some concept art for the look and atmosphere of the game. I made some sketches in Procreate, but did most of the concepting with a 3D base and photobashing.
3D models
Next to concept art, I also modelled and textured 3D objects for in game. For this project I made furniture for in the safe haven and the escape hatch. The models were made in Maya and textured in Substance Painter.
Next to concept art, I also modelled and textured 3D objects for in game. For this project I made furniture for in the safe haven and the escape hatch. The models were made in Maya and textured in Substance Painter.
In Game screenshots / Poster