Stackgriculture
2019
Type of project/game: Applied 2D/3D game about sustainable agriculture Project duration: 8 weeks Target Audience: 15-40 year olds Creator(s): Sam Walet - Project lead, programming Daniël Bergshoeff - programming Jo-Ann Bolten - Game design, Test lead Brann Danker - Lead artist, 2D art Niels Weber - 3D art/animation, side-programming Nuriya Bouwman - UI Dennis Dekker - Sound FX, music Gina Maessen - Research (UU student) My role: UI artist, content research, working on the game concept |
About this project
During this 8 week project we worked with a team of 8 people to create an applied game about sustainable agriculture and biodiversity to spread awareness of the topic. To create this game we worked with sprints of 1 week and used Unity, Maya and Photoshop.
The goal of Stackgriculture is to build the highest tower, while keeping the consumers happy and without collapsing due to environmental issues and challenges. The idea behind this game is that you'll see that in the short term it may be more rewarding to give in to the consumers needs and cultivate a lot of the same crops, but in the long term it will be more rewarding if you culivate in a bio-diverse way. You'll be less vulnerable to pests and don't have to use as much pesticides which is better for our environment and us human beings.
How does the game work?
Stackgriculture is a 3 vs 3 Tower building game, where the goal is to build the highest tower, while also keeping your consumers/the public happy and making as much ‘profit’ as possible. Players work in teams to create the highest tower within 6 minutes, but must be wary of effects that may happen later in the game. Both teams have their own plot of land (3x3 grid) and can fill the plot in however they like. More of the same crops will result in higher blocks, however, these will be more susceptible to diseases and problems later on in the game, which will collapse the tower. More bio-diverse blocks will create wider and shorter blocks, which are less susceptible to problems. During the 5 minutes, various events will happen possibly breaking the tower. The type of events will depend on what kind of blocks the player has and how they’ve built their tower. Players will occasionally also receive requests from the public for a certain amount of a crop. Answering to this demand will give the player a boost in what they’ve built, but may influence their tower in the long run.
During this 8 week project we worked with a team of 8 people to create an applied game about sustainable agriculture and biodiversity to spread awareness of the topic. To create this game we worked with sprints of 1 week and used Unity, Maya and Photoshop.
The goal of Stackgriculture is to build the highest tower, while keeping the consumers happy and without collapsing due to environmental issues and challenges. The idea behind this game is that you'll see that in the short term it may be more rewarding to give in to the consumers needs and cultivate a lot of the same crops, but in the long term it will be more rewarding if you culivate in a bio-diverse way. You'll be less vulnerable to pests and don't have to use as much pesticides which is better for our environment and us human beings.
How does the game work?
Stackgriculture is a 3 vs 3 Tower building game, where the goal is to build the highest tower, while also keeping your consumers/the public happy and making as much ‘profit’ as possible. Players work in teams to create the highest tower within 6 minutes, but must be wary of effects that may happen later in the game. Both teams have their own plot of land (3x3 grid) and can fill the plot in however they like. More of the same crops will result in higher blocks, however, these will be more susceptible to diseases and problems later on in the game, which will collapse the tower. More bio-diverse blocks will create wider and shorter blocks, which are less susceptible to problems. During the 5 minutes, various events will happen possibly breaking the tower. The type of events will depend on what kind of blocks the player has and how they’ve built their tower. Players will occasionally also receive requests from the public for a certain amount of a crop. Answering to this demand will give the player a boost in what they’ve built, but may influence their tower in the long run.